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Reflection quality also gets an overhaul for PS4. The world layout is largely as-is, but terrain draw distances are pushed very slightly further afield on the PS4 remaster. This remaster has a lot in common with PC, using its max settings for textures, shadows and foliage. Resolution-wise this is a native 1920x1080 on Sony's standard PS4, next to the circa 1200圆88 used on Xbox 360. Even so, Rogue scales well to native 4K and a particular highlight is naval warfare: combining wave physics, smoke effects, plus volumetric lighting and those beautiful god rays just looks a treat at ultra HD.Īssassin's Creed Rogue Remastered on PS4 compared to the original version on PC and Xbox 360. There are examples of changes to tree density too, but in general, the overall experience is still comparable to the older PC version of the game.Īll told then, you don't need to go all out on a powerful Xbox One X or PS4 Pro to get the best features from the game - they're all present and correct on the base consoles too, just rendered at the standard 1080p. However, there are some occasional tweaks, with the remaster delivering broader environment LODs, and also pushed out foliage draw distances. In terms of geometry - model detail and terrain pop-in, essentially - a lot remains unchanged from the old PC version running maxed, and broadly speaking it's the same deal. It's a different method, and while the remaster's effect is blurrier in still shots, it does a better job of simulating light refraction on ocean surface. It even goes further with changes over and above PC: reflection shaders now sport a gaussian blur that move away from the pristine, mirror image result on the Xbox 360 and PC at top settings. Even volumetric effects like god rays are enhanced massively for the remaster, compared to the stripped back look on Xbox 360. There are also a host of other small changes, including a push for more NPCs, but in terms of visual design it's clear we're getting a big leap over the last-gen release. Remarkably, bearing in mind their vintage, the textures hold up surprisingly well, even when running at 4K on the enhanced consoles. On top of that, texture quality is improved, giving all remastered editions the same resolution maps as PC's max preset, again setting it apart from last-gen consoles. It follows that compared to Xbox 360, you get massively upgraded smoke and particle effects which fall in line with PC's top settings version. Many of the remaster's other upgrades already exist in Assassin's Creed Rogue's current PC version. In all cases, the improvement in image quality over the last-gen versions is tangible, especially going from Xbox 360's circa 1200圆88. It's a similar situation on the enhanced machines both Xbox One X and PS4 Pro deliver native 4K - a 4x resolution bump over the base models, but with the X model producing slightly rawer edges by comparison. The only aspect to distinguish the two is in anti-aliasing quality, where the base Xbox One pushes a rougher looking frame, despite the shared pixel count. To begin with, both the standard PS4 and Xbox One consoles run at 1080p resolution (up against Black Flag's 900p on the Microsoft console). However, there is evidence that Ubisoft has pushed the Black Flag engine on. Let's not forget that Rogue has close ties to Black Flag, a cross-gen game that did receive PS4 and Xbox One upgrades - all of which are present and correct in this Rogue remaster. Certainly, after playing the opening hours on PS4, Xbox One, and the two enhanced consoles, it's true that it's not a simple res bump. Of course, the key question is straightforward enough: to what extent has the game actually been remastered? Ubisoft's PR describes 'enhanced graphics with improved environment rendering, upscaled shadow resolution, denser crowds and more'. Rogue didn't really deserve its second tier status - it was a great game with a lot of visual highlights and with the release of this week's remaster, the game gets a second chance to shine. In that difficult 'cross-gen' period, Rogue was designed to take care of Xbox 360 and PlayStation 3 owners, but the key focus for the series was the technologically ambitious, but ultimately flawed, Assassin's Creed Unity - Ubisoft's series debut for PS4 and Xbox One. A successor of sorts to the brilliant Assassin's Creed Black Flag, Rogue was somewhat overlooked when it was released back in 2014. Instead of, you know, capturing them and continuing to interrogate people they've captured. Look at A New Hope, we see that the Empire kills an entire community in their search for R2 and 3PO, kill Beru and Lars for something that even in the most favorable light for the Empire is shooting and burning people to death for disrespect to the Empire, blow up a planet that clearly wasn't in open rebellion, and then sacrificed dozens of stormtroopers and tie fighters to let everyone in the Millenium falcon escape. If the Empire had taken positive steps to support its people there never would have been a successful rebellion. The empire made its own enemies through idiotic policies, just like how Sheev made the Republic's enemies for itself. All you're doing is forcing people you perceive as enemies into a position where the only way they can hope for positive change for themselves is to rebel. Slavery when droid production is available is pretty evil and idiotic. T guy who thinks the Empire is good but not a dindu nuffin perfect faction and needs to vent on all this shit For that matter fuck Holdos and fuck Huxes too who pretend the Empire did literally nothing wrong, I don't like that either. They're infinitely more annoying than the posters they claim to combat because they never shut the fuck up and never contribute anything beyond "lel xaxaxaxa i sure showed him guys", and it gets to the point where you wonder if those types even HAVE an argument against Empiregoodguys. The posters who throw a REEEEEE and start posting Russian memes nobody else gets are more than likely Tumblr crossovers, NeoGaffers, or just bored. It's a certain point of view (snerk), but a point of view nonetheless. Take a trip over to various other /tg/s, or even go back a good four or five years to thischan's /tg/, and you'll see the old Star Wars threads were full of unironic "Empire did nothing wrong" Empiregoodguys posts, and that's fine, because ultimately, they may not be pure good, but they're sure as hell better than the Rebellion in the eyes of plenty of anons. The number of Empiregoodguys posters is miniscule. The number of people who lose their shit over Empiregoodguys posters is miniscule. Heroes of the Aturi Cluster, co-op X-Wing campaign Shipfag's Starship Combat Fixes for EotE/AoR/FaD Tons of old EU novels and Dark Horse comics Older Star Wars Tabletop (d6, d20/Saga, etc.) Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)įFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault) Life Day/Christmas Parade Massacre Editionįantasy Flight Games’ X-Wing, Armada, and Legion Miniatures Gamesįantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
Number of mips to drop on streamed textures, lower numbers are higher quality 0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering LOD’s to drop on models, lower numbers are higher quality Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled Percentage of window resolution that the 3D scene renders atĭisplayGamma = “sRGB” // sRGB, rec.709, or rec.709 – Limited 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window Fraction of video memory usage to target LastDriverNvidia = “35887” // 0 or bigger Clear to check driver against recommended Thread count for handling the job queue Set to zero to force auto-detect to run at startup Set it to 0 to use the system default, usually 3. Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Maximum number of simultaneous human corpses MouseVerticalSensitivity = “0.022” // -1 to 1 Enable occlusion of sound behind solid surfaces Horizontal field of view in degrees assuming 16:9 aspect ratio Go to \Steam\steamapps\common\Call of Duty Black Ops III\players, then open note pad and put this in it Game isn’t Loading Fix OR Black Screen at Loading Go to the game video setting, and try to run the game in Windowed, and again set it to full screen. Try to update your sound card driver, and also check your headphone – Unplug and then plug it again.Ĭhange your audio for STERO, if you are using it as 5.1, and it will work. Wait for the patch to fix this issue, no solution has been found yet. It is because the bitdefender firewall was blocking it, turn it off restart your pc with it still off and then try launch the game. Or you can try to minimize the game by pressing “Alt Tab”, and again press them to bring it up. Just wait a long time it is downloading some files from the servers but they are run over by all the gamers. Try to download gameready BO3 drivers and update it. Also try to set render resolution to 80%. Graphics: NVIDIA GeForce GTX 470 1 GB / ATI Radeon HD 6970 1 GBįirst install the latest card drive, and also drop down game graphic/ video setting, (Texture Filtering, Resolution, Shadow map) to low and also set Anti-Aliasing to “FXAA”.Processor: Intel Core i3-530 2.93 GHz / AMD Phenom II X4 810 2.60 GHz.Same thing goes for shutting down or disabling any non-crucial applications running in the background, especially anti-virus software, as they might interfere with your games. Installing the latest updates for your operating system is always a good idea and can also resolve some of your issues.If you’re using Windows Vista or 7, you should try disabling UAC.It’s important that you have the latest version of DirectX and graphics drivers installed!.There you can also find troubleshooting threads which our users have found helpful. Through the following print tests, yellow lines started to show where there was first only magenta. I started the automatic cleaning from the utility panel. I did the print test: yellow was missing, black-cyan-magenta were ok. This is what happened last time, after the refill: I’ve always been refilling the cartidges.
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